Global $_BASS_ConstantsArray[308][2]

$_BASS_ConstantsArray[0][0] = 307

$_BASS_ConstantsArray[1][0] = "BASS_OK - all is OK"
$_BASS_ConstantsArray[1][1] = 0
$_BASS_ConstantsArray[2][0] = "BASS_ERROR_MEM - memory error"
$_BASS_ConstantsArray[2][1] = 1
$_BASS_ConstantsArray[3][0] = "BASS_ERROR_FILEOPEN - can't open the file"
$_BASS_ConstantsArray[3][1] = 2
$_BASS_ConstantsArray[4][0] = "BASS_ERROR_DRIVER - can't find a free/valid driver"
$_BASS_ConstantsArray[4][1] = 3
$_BASS_ConstantsArray[5][0] = "BASS_ERROR_BUFLOST - the sample buffer was lost"
$_BASS_ConstantsArray[5][1] = 4
$_BASS_ConstantsArray[6][0] = "BASS_ERROR_HANDLE - invalid handle"
$_BASS_ConstantsArray[6][1] = 5
$_BASS_ConstantsArray[7][0] = "BASS_ERROR_FORMAT - unsupported sample format"
$_BASS_ConstantsArray[7][1] = 6
$_BASS_ConstantsArray[8][0] = "BASS_ERROR_POSITION - invalid playback position"
$_BASS_ConstantsArray[8][1] = 7
$_BASS_ConstantsArray[9][0] = "BASS_ERROR_INIT - BASS_Init has not been successfully called"
$_BASS_ConstantsArray[9][1] = 8
$_BASS_ConstantsArray[10][0] = "BASS_ERROR_START - BASS_Start has not been successfully called"
$_BASS_ConstantsArray[10][1] = 9
$_BASS_ConstantsArray[11][0] = "BASS_ERROR_ALREADY - already initialized"
$_BASS_ConstantsArray[11][1] = 14
$_BASS_ConstantsArray[12][0] = "BASS_ERROR_NOCHAN - not paused"
$_BASS_ConstantsArray[12][1] = 18
$_BASS_ConstantsArray[13][0] = "BASS_ERROR_ILLTYPE - can't get a free channel"
$_BASS_ConstantsArray[13][1] = 19
$_BASS_ConstantsArray[14][0] = "BASS_ERROR_ILLPARAM - an illegal type was specified"
$_BASS_ConstantsArray[14][1] = 20
$_BASS_ConstantsArray[15][0] = "BASS_ERROR_NO3D - no 3D support"
$_BASS_ConstantsArray[15][1] = 21
$_BASS_ConstantsArray[16][0] = "BASS_ERROR_NOEAX - no EAX support"
$_BASS_ConstantsArray[16][1] = 22
$_BASS_ConstantsArray[17][0] = "BASS_ERROR_DEVICE - illegal device number"
$_BASS_ConstantsArray[17][1] = 23
$_BASS_ConstantsArray[18][0] = "BASS_ERROR_NOPLAY - not playing"
$_BASS_ConstantsArray[18][1] = 24
$_BASS_ConstantsArray[19][0] = "BASS_ERROR_FREQ - illegal sample rate"
$_BASS_ConstantsArray[19][1] = 25
$_BASS_ConstantsArray[20][0] = "BASS_ERROR_NOTFILE - the stream is not a file stream"
$_BASS_ConstantsArray[20][1] = 27
$_BASS_ConstantsArray[21][0] = "BASS_ERROR_NOHW - no hardware voices available"
$_BASS_ConstantsArray[21][1] = 29
$_BASS_ConstantsArray[22][0] = "BASS_ERROR_EMPTY - the MOD music has no sequence Data"
$_BASS_ConstantsArray[22][1] = 31
$_BASS_ConstantsArray[23][0] = "BASS_ERROR_NONET - no internet connection could be opened"
$_BASS_ConstantsArray[23][1] = 32
$_BASS_ConstantsArray[24][0] = "BASS_ERROR_CREATE - couldn't create the file"
$_BASS_ConstantsArray[24][1] = 33
$_BASS_ConstantsArray[25][0] = "BASS_ERROR_NOFX - effects are not available"
$_BASS_ConstantsArray[25][1] = 34
$_BASS_ConstantsArray[26][0] = "BASS_ERROR_NOTAVAIL - requested Data is not available"
$_BASS_ConstantsArray[26][1] = 37
$_BASS_ConstantsArray[27][0] = '$BASS_ERROR_DECODE - the channel is a "decoding" channel'
$_BASS_ConstantsArray[27][1] = 38
$_BASS_ConstantsArray[28][0] = "BASS_ERROR_DX - a sufficient DirectX version is not installed"
$_BASS_ConstantsArray[28][1] = 39
$_BASS_ConstantsArray[29][0] = "BASS_ERROR_TIMEOUT - connection timedout"
$_BASS_ConstantsArray[29][1] = 40
$_BASS_ConstantsArray[30][0] = "BASS_ERROR_FILEFORM - unsupported file format"
$_BASS_ConstantsArray[30][1] = 41
$_BASS_ConstantsArray[31][0] = "BASS_ERROR_SPEAKER - unavailable speaker"
$_BASS_ConstantsArray[31][1] = 42
$_BASS_ConstantsArray[32][0] = "BASS_ERROR_VERSION - "
$_BASS_ConstantsArray[32][1] = 43
$_BASS_ConstantsArray[33][0] = "BASS_ERROR_CODEC - "
$_BASS_ConstantsArray[33][1] = 44
$_BASS_ConstantsArray[34][0] = "BASS_ERROR_ENDED - "
$_BASS_ConstantsArray[34][1] = 45
$_BASS_ConstantsArray[35][0] = "BASS_ERROR_UNKNOWN - some other mystery error"
$_BASS_ConstantsArray[35][1] = -1
$_BASS_ConstantsArray[36][0] = "BASS_CONFIG_BUFFER"
$_BASS_ConstantsArray[36][1] = 0
$_BASS_ConstantsArray[37][0] = "BASS_CONFIG_UPDATEPERIOD"
$_BASS_ConstantsArray[37][1] = 1
$_BASS_ConstantsArray[38][0] = "BASS_CONFIG_GVOL_SAMPLE"
$_BASS_ConstantsArray[38][1] = 4
$_BASS_ConstantsArray[39][0] = "BASS_CONFIG_GVOL_STREAM"
$_BASS_ConstantsArray[39][1] = 5
$_BASS_ConstantsArray[40][0] = "BASS_CONFIG_GVOL_MUSIC"
$_BASS_ConstantsArray[40][1] = 6
$_BASS_ConstantsArray[41][0] = "BASS_CONFIG_CURVE_VOL"
$_BASS_ConstantsArray[41][1] = 7
$_BASS_ConstantsArray[42][0] = "BASS_CONFIG_CURVE_PAN"
$_BASS_ConstantsArray[42][1] = 8
$_BASS_ConstantsArray[43][0] = "BASS_CONFIG_FLOATDSP"
$_BASS_ConstantsArray[43][1] = 9
$_BASS_ConstantsArray[44][0] = "BASS_CONFIG_3DALGORITHM"
$_BASS_ConstantsArray[44][1] = 10
$_BASS_ConstantsArray[45][0] = "BASS_CONFIG_NET_TIMEOUT"
$_BASS_ConstantsArray[45][1] = 11
$_BASS_ConstantsArray[46][0] = "BASS_CONFIG_NET_BUFFER"
$_BASS_ConstantsArray[46][1] = 12
$_BASS_ConstantsArray[47][0] = "BASS_CONFIG_PAUSE_NOPLAY"
$_BASS_ConstantsArray[47][1] = 13
$_BASS_ConstantsArray[48][0] = "BASS_CONFIG_NET_PREBUF"
$_BASS_ConstantsArray[48][1] = 15
$_BASS_ConstantsArray[49][0] = "BASS_CONFIG_NET_PASSIVE"
$_BASS_ConstantsArray[49][1] = 18
$_BASS_ConstantsArray[50][0] = "BASS_CONFIG_REC_BUFFER"
$_BASS_ConstantsArray[50][1] = 19
$_BASS_ConstantsArray[51][0] = "BASS_CONFIG_NET_PLAYLIST"
$_BASS_ConstantsArray[51][1] = 21
$_BASS_ConstantsArray[52][0] = "BASS_CONFIG_MUSIC_VIRTUAL"
$_BASS_ConstantsArray[52][1] = 22
$_BASS_ConstantsArray[53][0] = "BASS_CONFIG_VERIFY"
$_BASS_ConstantsArray[53][1] = 23
$_BASS_ConstantsArray[54][0] = "BASS_CONFIG_UPDATETHREADS"
$_BASS_ConstantsArray[54][1] = 24
$_BASS_ConstantsArray[55][0] = "BASS_CONFIG_NET_AGENT"
$_BASS_ConstantsArray[55][1] = 16
$_BASS_ConstantsArray[56][0] = "BASS_CONFIG_NET_PROXY"
$_BASS_ConstantsArray[56][1] = 17
$_BASS_ConstantsArray[57][0] = "BASS_DEVICE_8BITS"
$_BASS_ConstantsArray[57][1] = 1
$_BASS_ConstantsArray[58][0] = "BASS_DEVICE_MONO"
$_BASS_ConstantsArray[58][1] = 2
$_BASS_ConstantsArray[59][0] = "BASS_DEVICE_3D"
$_BASS_ConstantsArray[59][1] = 4
$_BASS_ConstantsArray[60][0] = "BASS_DEVICE_LATENCY"
$_BASS_ConstantsArray[60][1] = 256
$_BASS_ConstantsArray[61][0] = "BASS_DEVICE_CPSPEAKERS"
$_BASS_ConstantsArray[61][1] = 1024
$_BASS_ConstantsArray[62][0] = "BASS_DEVICE_SPEAKERS"
$_BASS_ConstantsArray[62][1] = 2048
$_BASS_ConstantsArray[63][0] = "BASS_DEVICE_NOSPEAKER"
$_BASS_ConstantsArray[63][1] = 4096
$_BASS_ConstantsArray[64][0] = "BASS_OBJECT_DS"
$_BASS_ConstantsArray[64][1] = 1
$_BASS_ConstantsArray[65][0] = "BASS_OBJECT_DS3DL"
$_BASS_ConstantsArray[65][1] = 2
$_BASS_ConstantsArray[66][0] = "BASS_DEVICE_ENABLED"
$_BASS_ConstantsArray[66][1] = 1
$_BASS_ConstantsArray[67][0] = "BASS_DEVICE_DEFAULT"
$_BASS_ConstantsArray[67][1] = 2
$_BASS_ConstantsArray[68][0] = "BASS_DEVICE_INIT"
$_BASS_ConstantsArray[68][1] = 4
$_BASS_ConstantsArray[69][0] = "DSCAPS_CONTINUOUSRATE"
$_BASS_ConstantsArray[69][1] = 16
$_BASS_ConstantsArray[70][0] = "DSCAPS_EMULDRIVER"
$_BASS_ConstantsArray[70][1] = 32
$_BASS_ConstantsArray[71][0] = "DSCAPS_CERTIFIED"
$_BASS_ConstantsArray[71][1] = 64
$_BASS_ConstantsArray[72][0] = "DSCAPS_SECONDARYMONO"
$_BASS_ConstantsArray[72][1] = 256
$_BASS_ConstantsArray[73][0] = "DSCAPS_SECONDARYSTEREO"
$_BASS_ConstantsArray[73][1] = 512
$_BASS_ConstantsArray[74][0] = "DSCAPS_SECONDARY8BIT"
$_BASS_ConstantsArray[74][1] = 1024
$_BASS_ConstantsArray[75][0] = "DSCAPS_SECONDARY16BIT"
$_BASS_ConstantsArray[75][1] = 2048
$_BASS_ConstantsArray[76][0] = "DSCCAPS_EMULDRIVER"
$_BASS_ConstantsArray[76][1] = 32
$_BASS_ConstantsArray[77][0] = "DSCCAPS_CERTIFIED"
$_BASS_ConstantsArray[77][1] = 64
$_BASS_ConstantsArray[78][0] = "WAVE_FORMAT_1M08"
$_BASS_ConstantsArray[78][1] = 0x1
$_BASS_ConstantsArray[79][0] = "WAVE_FORMAT_1S08"
$_BASS_ConstantsArray[79][1] = 0x2
$_BASS_ConstantsArray[80][0] = "WAVE_FORMAT_1M16"
$_BASS_ConstantsArray[80][1] = 0x4
$_BASS_ConstantsArray[81][0] = "WAVE_FORMAT_1S16"
$_BASS_ConstantsArray[81][1] = 0x8
$_BASS_ConstantsArray[82][0] = "WAVE_FORMAT_2M08"
$_BASS_ConstantsArray[82][1] = 0x10
$_BASS_ConstantsArray[83][0] = "WAVE_FORMAT_2S08"
$_BASS_ConstantsArray[83][1] = 0x20
$_BASS_ConstantsArray[84][0] = "WAVE_FORMAT_2M16"
$_BASS_ConstantsArray[84][1] = 0x40
$_BASS_ConstantsArray[85][0] = "WAVE_FORMAT_2S16"
$_BASS_ConstantsArray[85][1] = 0x80
$_BASS_ConstantsArray[86][0] = "WAVE_FORMAT_4M08"
$_BASS_ConstantsArray[86][1] = 0x100
$_BASS_ConstantsArray[87][0] = "WAVE_FORMAT_4S08"
$_BASS_ConstantsArray[87][1] = 0x200
$_BASS_ConstantsArray[88][0] = "WAVE_FORMAT_4M16"
$_BASS_ConstantsArray[88][1] = 0x400
$_BASS_ConstantsArray[89][0] = "WAVE_FORMAT_4S16"
$_BASS_ConstantsArray[89][1] = 0x800
$_BASS_ConstantsArray[90][0] = "BASS_SAMPLE_8BITS"
$_BASS_ConstantsArray[90][1] = 1
$_BASS_ConstantsArray[91][0] = "BASS_SAMPLE_FLOAT"
$_BASS_ConstantsArray[91][1] = 256
$_BASS_ConstantsArray[92][0] = "BASS_SAMPLE_MONO"
$_BASS_ConstantsArray[92][1] = 2
$_BASS_ConstantsArray[93][0] = "BASS_SAMPLE_LOOP"
$_BASS_ConstantsArray[93][1] = 4
$_BASS_ConstantsArray[94][0] = "BASS_SAMPLE_3D"
$_BASS_ConstantsArray[94][1] = 8
$_BASS_ConstantsArray[95][0] = "BASS_SAMPLE_SOFTWARE"
$_BASS_ConstantsArray[95][1] = 16
$_BASS_ConstantsArray[96][0] = "BASS_SAMPLE_MUTEMAX"
$_BASS_ConstantsArray[96][1] = 32
$_BASS_ConstantsArray[97][0] = "BASS_SAMPLE_VAM"
$_BASS_ConstantsArray[97][1] = 64
$_BASS_ConstantsArray[98][0] = "BASS_SAMPLE_FX"
$_BASS_ConstantsArray[98][1] = 128
$_BASS_ConstantsArray[99][0] = "BASS_SAMPLE_OVER_VOL"
$_BASS_ConstantsArray[99][1] = 0x10000
$_BASS_ConstantsArray[100][0] = "BASS_SAMPLE_OVER_POS"
$_BASS_ConstantsArray[100][1] = 0x20000
$_BASS_ConstantsArray[101][0] = "BASS_SAMPLE_OVER_DIST"
$_BASS_ConstantsArray[101][1] = 0x30000
$_BASS_ConstantsArray[102][0] = "BASS_STREAM_PRESCAN"
$_BASS_ConstantsArray[102][1] = 0x20000
$_BASS_ConstantsArray[103][0] = "BASS_MP3_SETPOS"
$_BASS_ConstantsArray[103][1] = 0x20000
$_BASS_ConstantsArray[104][0] = "BASS_STREAM_AUTOFREE"
$_BASS_ConstantsArray[104][1] = 0x40000
$_BASS_ConstantsArray[105][0] = "BASS_STREAM_RESTRATE"
$_BASS_ConstantsArray[105][1] = 0x80000
$_BASS_ConstantsArray[106][0] = "BASS_STREAM_BLOCK"
$_BASS_ConstantsArray[106][1] = 0x100000
$_BASS_ConstantsArray[107][0] = "BASS_STREAM_DECODE"
$_BASS_ConstantsArray[107][1] = 0x200000
$_BASS_ConstantsArray[108][0] = "BASS_STREAM_STATUS"
$_BASS_ConstantsArray[108][1] = 0x800000
$_BASS_ConstantsArray[109][0] = "BASS_MUSIC_FLOAT"
$_BASS_ConstantsArray[109][1] = 256
$_BASS_ConstantsArray[110][0] = "BASS_MUSIC_MONO"
$_BASS_ConstantsArray[110][1] = 2
$_BASS_ConstantsArray[111][0] = "BASS_MUSIC_LOOP"
$_BASS_ConstantsArray[111][1] = 4
$_BASS_ConstantsArray[112][0] = "BASS_MUSIC_3D"
$_BASS_ConstantsArray[112][1] = 8
$_BASS_ConstantsArray[113][0] = "BASS_MUSIC_FX"
$_BASS_ConstantsArray[113][1] = 128
$_BASS_ConstantsArray[114][0] = "BASS_MUSIC_AUTOFREE"
$_BASS_ConstantsArray[114][1] = 0x40000
$_BASS_ConstantsArray[115][0] = "BASS_MUSIC_DECODE"
$_BASS_ConstantsArray[115][1] = 0x200000
$_BASS_ConstantsArray[116][0] = "BASS_MUSIC_PRESCAN"
$_BASS_ConstantsArray[116][1] = 0x20000
$_BASS_ConstantsArray[117][0] = "BASS_MUSIC_CALCLEN"
$_BASS_ConstantsArray[117][1] = 0x20000
$_BASS_ConstantsArray[118][0] = "BASS_MUSIC_RAMP"
$_BASS_ConstantsArray[118][1] = 0x200
$_BASS_ConstantsArray[119][0] = "BASS_MUSIC_RAMPS"
$_BASS_ConstantsArray[119][1] = 0x400
$_BASS_ConstantsArray[120][0] = "BASS_MUSIC_SURROUND"
$_BASS_ConstantsArray[120][1] = 0x800
$_BASS_ConstantsArray[121][0] = "BASS_MUSIC_SURROUND2"
$_BASS_ConstantsArray[121][1] = 0x1000
$_BASS_ConstantsArray[122][0] = "BASS_MUSIC_FT2MOD"
$_BASS_ConstantsArray[122][1] = 0x2000
$_BASS_ConstantsArray[123][0] = "BASS_MUSIC_PT1MOD"
$_BASS_ConstantsArray[123][1] = 0x4000
$_BASS_ConstantsArray[124][0] = "BASS_MUSIC_NONINTER"
$_BASS_ConstantsArray[124][1] = 0x10000
$_BASS_ConstantsArray[125][0] = "BASS_MUSIC_SINCINTER"
$_BASS_ConstantsArray[125][1] = 0x800000
$_BASS_ConstantsArray[126][0] = "BASS_MUSIC_POSRESET"
$_BASS_ConstantsArray[126][1] = 32768
$_BASS_ConstantsArray[127][0] = "BASS_MUSIC_POSRESETEX"
$_BASS_ConstantsArray[127][1] = 0x400000
$_BASS_ConstantsArray[128][0] = "BASS_MUSIC_STOPBACK"
$_BASS_ConstantsArray[128][1] = 0x80000
$_BASS_ConstantsArray[129][0] = "BASS_MUSIC_NOSAMPLE"
$_BASS_ConstantsArray[129][1] = 0x100000
$_BASS_ConstantsArray[130][0] = "BASS_SPEAKER_FRONT"
$_BASS_ConstantsArray[130][1] = 0x1000000
$_BASS_ConstantsArray[131][0] = "BASS_SPEAKER_REAR"
$_BASS_ConstantsArray[131][1] = 0x2000000
$_BASS_ConstantsArray[132][0] = "BASS_SPEAKER_CENLFE"
$_BASS_ConstantsArray[132][1] = 0x3000000
$_BASS_ConstantsArray[133][0] = "BASS_SPEAKER_REAR2"
$_BASS_ConstantsArray[133][1] = 0x4000000
$_BASS_ConstantsArray[134][0] = "BASS_SPEAKER_LEFT"
$_BASS_ConstantsArray[134][1] = 0x10000000
$_BASS_ConstantsArray[135][0] = "BASS_SPEAKER_RIGHT"
$_BASS_ConstantsArray[135][1] = 0x20000000
$_BASS_ConstantsArray[136][0] = "BASS_SPEAKER_FRONTLEFT"
$_BASS_ConstantsArray[136][1] = 0x1000000 + 0x10000000
$_BASS_ConstantsArray[137][0] = "BASS_SPEAKER_FRONTRIGHT"
$_BASS_ConstantsArray[137][1] = 0x1000000 + 0x20000000
$_BASS_ConstantsArray[138][0] = "BASS_SPEAKER_REARLEFT"
$_BASS_ConstantsArray[138][1] = 0x2000000 + 0x10000000
$_BASS_ConstantsArray[139][0] = "BASS_SPEAKER_REARRIGHT"
$_BASS_ConstantsArray[139][1] = 0x2000000 + 0x20000000
$_BASS_ConstantsArray[140][0] = "BASS_SPEAKER_CENTER"
$_BASS_ConstantsArray[140][1] = 0x3000000 + 0x10000000
$_BASS_ConstantsArray[141][0] = "BASS_SPEAKER_LFE"
$_BASS_ConstantsArray[141][1] = 0x3000000 + 0x20000000
$_BASS_ConstantsArray[142][0] = "BASS_SPEAKER_REAR2LEFT"
$_BASS_ConstantsArray[142][1] = 0x4000000 + 0x10000000
$_BASS_ConstantsArray[143][0] = "BASS_SPEAKER_REAR2RIGHT"
$_BASS_ConstantsArray[143][1] = 0x4000000 + 0x20000000
$_BASS_ConstantsArray[144][0] = "BASS_UNICODE"
$_BASS_ConstantsArray[144][1] = 0x80000000
$_BASS_ConstantsArray[145][0] = "BASS_RECORD_PAUSE"
$_BASS_ConstantsArray[145][1] = 32768
$_BASS_ConstantsArray[146][0] = "BASS_VAM_HARDWARE"
$_BASS_ConstantsArray[146][1] = 1
$_BASS_ConstantsArray[147][0] = "BASS_VAM_SOFTWARE"
$_BASS_ConstantsArray[147][1] = 2
$_BASS_ConstantsArray[148][0] = "BASS_VAM_TERM_TIME"
$_BASS_ConstantsArray[148][1] = 4
$_BASS_ConstantsArray[149][0] = "BASS_VAM_TERM_DIST"
$_BASS_ConstantsArray[149][1] = 8
$_BASS_ConstantsArray[150][0] = "BASS_VAM_TERM_PRIO"
$_BASS_ConstantsArray[150][1] = 16
$_BASS_ConstantsArray[151][0] = "BASS_CTYPE_SAMPLE"
$_BASS_ConstantsArray[151][1] = 1
$_BASS_ConstantsArray[152][0] = "BASS_CTYPE_RECORD"
$_BASS_ConstantsArray[152][1] = 2
$_BASS_ConstantsArray[153][0] = "BASS_CTYPE_STREAM"
$_BASS_ConstantsArray[153][1] = 0x10000
$_BASS_ConstantsArray[154][0] = "BASS_CTYPE_STREAM_OGG"
$_BASS_ConstantsArray[154][1] = 0x10002
$_BASS_ConstantsArray[155][0] = "BASS_CTYPE_STREAM_MP1"
$_BASS_ConstantsArray[155][1] = 0x10003
$_BASS_ConstantsArray[156][0] = "BASS_CTYPE_STREAM_MP2"
$_BASS_ConstantsArray[156][1] = 0x10004
$_BASS_ConstantsArray[157][0] = "BASS_CTYPE_STREAM_MP3"
$_BASS_ConstantsArray[157][1] = 0x10005
$_BASS_ConstantsArray[158][0] = "BASS_CTYPE_STREAM_AIFF"
$_BASS_ConstantsArray[158][1] = 0x10006
$_BASS_ConstantsArray[159][0] = "BASS_CTYPE_STREAM_WAV"
$_BASS_ConstantsArray[159][1] = 0x40000
$_BASS_ConstantsArray[160][0] = "BASS_CTYPE_STREAM_WAV_PCM"
$_BASS_ConstantsArray[160][1] = 0x50001
$_BASS_ConstantsArray[161][0] = "BASS_CTYPE_STREAM_WAV_FLOAT"
$_BASS_ConstantsArray[161][1] = 0x50003
$_BASS_ConstantsArray[162][0] = "BASS_CTYPE_MUSIC_MOD"
$_BASS_ConstantsArray[162][1] = 0x20000
$_BASS_ConstantsArray[163][0] = "BASS_CTYPE_MUSIC_MTM"
$_BASS_ConstantsArray[163][1] = 0x20001
$_BASS_ConstantsArray[164][0] = "BASS_CTYPE_MUSIC_S3M"
$_BASS_ConstantsArray[164][1] = 0x20002
$_BASS_ConstantsArray[165][0] = "BASS_CTYPE_MUSIC_XM"
$_BASS_ConstantsArray[165][1] = 0x20003
$_BASS_ConstantsArray[166][0] = "BASS_CTYPE_MUSIC_IT"
$_BASS_ConstantsArray[166][1] = 0x20004
$_BASS_ConstantsArray[167][0] = "BASS_CTYPE_MUSIC_MO3"
$_BASS_ConstantsArray[167][1] = 0x100
$_BASS_ConstantsArray[168][0] = "BASS_3DMODE_NORMAL"
$_BASS_ConstantsArray[168][1] = 0
$_BASS_ConstantsArray[169][0] = "BASS_3DMODE_RELATIVE"
$_BASS_ConstantsArray[169][1] = 1
$_BASS_ConstantsArray[170][0] = "BASS_3DMODE_OFF"
$_BASS_ConstantsArray[170][1] = 2
$_BASS_ConstantsArray[171][0] = "BASS_3DALG_DEFAULT"
$_BASS_ConstantsArray[171][1] = 0
$_BASS_ConstantsArray[172][0] = "BASS_3DALG_OFF"
$_BASS_ConstantsArray[172][1] = 1
$_BASS_ConstantsArray[173][0] = "BASS_3DALG_FULL"
$_BASS_ConstantsArray[173][1] = 2
$_BASS_ConstantsArray[174][0] = "BASS_3DALG_LIGHT"
$_BASS_ConstantsArray[174][1] = 3
$_BASS_ConstantsArray[175][0] = "EAX_ENVIRONMENT_GENERIC"
$_BASS_ConstantsArray[175][1] = 0
$_BASS_ConstantsArray[176][0] = "EAX_ENVIRONMENT_PADDEDCELL"
$_BASS_ConstantsArray[176][1] = 1
$_BASS_ConstantsArray[177][0] = "EAX_ENVIRONMENT_ROOM"
$_BASS_ConstantsArray[177][1] = 2
$_BASS_ConstantsArray[178][0] = "EAX_ENVIRONMENT_BATHROOM"
$_BASS_ConstantsArray[178][1] = 3
$_BASS_ConstantsArray[179][0] = "EAX_ENVIRONMENT_LIVINGROOM"
$_BASS_ConstantsArray[179][1] = 4
$_BASS_ConstantsArray[180][0] = "EAX_ENVIRONMENT_STONEROOM"
$_BASS_ConstantsArray[180][1] = 5
$_BASS_ConstantsArray[181][0] = "EAX_ENVIRONMENT_AUDITORIUM"
$_BASS_ConstantsArray[181][1] = 6
$_BASS_ConstantsArray[182][0] = "EAX_ENVIRONMENT_CONCERTHALL"
$_BASS_ConstantsArray[182][1] = 7
$_BASS_ConstantsArray[183][0] = "EAX_ENVIRONMENT_CAVE"
$_BASS_ConstantsArray[183][1] = 8
$_BASS_ConstantsArray[184][0] = "EAX_ENVIRONMENT_ARENA"
$_BASS_ConstantsArray[184][1] = 9
$_BASS_ConstantsArray[185][0] = "EAX_ENVIRONMENT_HANGAR"
$_BASS_ConstantsArray[185][1] = 10
$_BASS_ConstantsArray[186][0] = "EAX_ENVIRONMENT_CARPETEDHALLWAY"
$_BASS_ConstantsArray[186][1] = 11
$_BASS_ConstantsArray[187][0] = "EAX_ENVIRONMENT_HALLWAY"
$_BASS_ConstantsArray[187][1] = 12
$_BASS_ConstantsArray[188][0] = "EAX_ENVIRONMENT_STONECORRIDOR"
$_BASS_ConstantsArray[188][1] = 13
$_BASS_ConstantsArray[189][0] = "EAX_ENVIRONMENT_ALLEY"
$_BASS_ConstantsArray[189][1] = 14
$_BASS_ConstantsArray[190][0] = "EAX_ENVIRONMENT_FOREST"
$_BASS_ConstantsArray[190][1] = 15
$_BASS_ConstantsArray[191][0] = "EAX_ENVIRONMENT_CITY"
$_BASS_ConstantsArray[191][1] = 16
$_BASS_ConstantsArray[192][0] = "EAX_ENVIRONMENT_MOUNTAINS"
$_BASS_ConstantsArray[192][1] = 17
$_BASS_ConstantsArray[193][0] = "EAX_ENVIRONMENT_QUARRY"
$_BASS_ConstantsArray[193][1] = 18
$_BASS_ConstantsArray[194][0] = "EAX_ENVIRONMENT_PLAIN"
$_BASS_ConstantsArray[194][1] = 19
$_BASS_ConstantsArray[195][0] = "EAX_ENVIRONMENT_PARKINGLOT"
$_BASS_ConstantsArray[195][1] = 20
$_BASS_ConstantsArray[196][0] = "EAX_ENVIRONMENT_SEWERPIPE"
$_BASS_ConstantsArray[196][1] = 21
$_BASS_ConstantsArray[197][0] = "EAX_ENVIRONMENT_UNDERWATER"
$_BASS_ConstantsArray[197][1] = 22
$_BASS_ConstantsArray[198][0] = "EAX_ENVIRONMENT_DRUGGED"
$_BASS_ConstantsArray[198][1] = 23
$_BASS_ConstantsArray[199][0] = "EAX_ENVIRONMENT_DIZZY"
$_BASS_ConstantsArray[199][1] = 24
$_BASS_ConstantsArray[200][0] = "EAX_ENVIRONMENT_PSYCHOTIC"
$_BASS_ConstantsArray[200][1] = 25
$_BASS_ConstantsArray[201][0] = "EAX_ENVIRONMENT_COUNT"
$_BASS_ConstantsArray[201][1] = 26
$_BASS_ConstantsArray[202][0] = "BASS_STREAMPROC_END"
$_BASS_ConstantsArray[202][1] = 0x80000000
$_BASS_ConstantsArray[203][0] = "STREAMPROC_DUMMY"
$_BASS_ConstantsArray[203][1] = 0
$_BASS_ConstantsArray[204][0] = "STREAMPROC_PUSH"
$_BASS_ConstantsArray[204][1] = -1
$_BASS_ConstantsArray[205][0] = "STREAMFILE_NOBUFFER"
$_BASS_ConstantsArray[205][1] = 0
$_BASS_ConstantsArray[206][0] = "STREAMFILE_BUFFER"
$_BASS_ConstantsArray[206][1] = 1
$_BASS_ConstantsArray[207][0] = "STREAMFILE_BUFFERPUSH"
$_BASS_ConstantsArray[207][1] = 2
$_BASS_ConstantsArray[208][0] = "BASS_FILEDATA_END"
$_BASS_ConstantsArray[208][1] = 0
$_BASS_ConstantsArray[209][0] = "BASS_FILEPOS_CURRENT"
$_BASS_ConstantsArray[209][1] = 0
$_BASS_ConstantsArray[210][0] = "BASS_FILEPOS_DECODE"
$_BASS_ConstantsArray[210][1] = 0
$_BASS_ConstantsArray[211][0] = "BASS_FILEPOS_DOWNLOAD"
$_BASS_ConstantsArray[211][1] = 1
$_BASS_ConstantsArray[212][0] = "BASS_FILEPOS_END"
$_BASS_ConstantsArray[212][1] = 2
$_BASS_ConstantsArray[213][0] = "BASS_FILEPOS_START"
$_BASS_ConstantsArray[213][1] = 3
$_BASS_ConstantsArray[214][0] = "BASS_FILEPOS_CONNECTED"
$_BASS_ConstantsArray[214][1] = 4
$_BASS_ConstantsArray[215][0] = "BASS_FILEPOS_BUFFER"
$_BASS_ConstantsArray[215][1] = 5
$_BASS_ConstantsArray[216][0] = "BASS_SYNC_POS"
$_BASS_ConstantsArray[216][1] = 0
$_BASS_ConstantsArray[217][0] = "BASS_SYNC_END"
$_BASS_ConstantsArray[217][1] = 2
$_BASS_ConstantsArray[218][0] = "BASS_SYNC_META"
$_BASS_ConstantsArray[218][1] = 4
$_BASS_ConstantsArray[219][0] = "BASS_SYNC_SLIDE"
$_BASS_ConstantsArray[219][1] = 5
$_BASS_ConstantsArray[220][0] = "BASS_SYNC_STALL"
$_BASS_ConstantsArray[220][1] = 6
$_BASS_ConstantsArray[221][0] = "BASS_SYNC_DOWNLOAD"
$_BASS_ConstantsArray[221][1] = 7
$_BASS_ConstantsArray[222][0] = "BASS_SYNC_FREE"
$_BASS_ConstantsArray[222][1] = 8
$_BASS_ConstantsArray[223][0] = "BASS_SYNC_SETPOS"
$_BASS_ConstantsArray[223][1] = 11
$_BASS_ConstantsArray[224][0] = "BASS_SYNC_MUSICPOS"
$_BASS_ConstantsArray[224][1] = 10
$_BASS_ConstantsArray[225][0] = "BASS_SYNC_MUSICINST"
$_BASS_ConstantsArray[225][1] = 1
$_BASS_ConstantsArray[226][0] = "BASS_SYNC_MUSICFX"
$_BASS_ConstantsArray[226][1] = 3
$_BASS_ConstantsArray[227][0] = "BASS_SYNC_OGG_CHANGE"
$_BASS_ConstantsArray[227][1] = 12
$_BASS_ConstantsArray[228][0] = "BASS_SYNC_MIXTIME"
$_BASS_ConstantsArray[228][1] = 0x40000000
$_BASS_ConstantsArray[229][0] = "BASS_SYNC_ONETIME"
$_BASS_ConstantsArray[229][1] = 0x80000000
$_BASS_ConstantsArray[230][0] = "BASS_ACTIVE_STOPPED"
$_BASS_ConstantsArray[230][1] = 0
$_BASS_ConstantsArray[231][0] = "BASS_ACTIVE_PLAYING"
$_BASS_ConstantsArray[231][1] = 1
$_BASS_ConstantsArray[232][0] = "BASS_ACTIVE_STALLED"
$_BASS_ConstantsArray[232][1] = 2
$_BASS_ConstantsArray[233][0] = "BASS_ACTIVE_PAUSED"
$_BASS_ConstantsArray[233][1] = 3
$_BASS_ConstantsArray[234][0] = "BASS_ATTRIB_FREQ"
$_BASS_ConstantsArray[234][1] = 1
$_BASS_ConstantsArray[235][0] = "BASS_ATTRIB_VOL"
$_BASS_ConstantsArray[235][1] = 2
$_BASS_ConstantsArray[236][0] = "BASS_ATTRIB_PAN"
$_BASS_ConstantsArray[236][1] = 3
$_BASS_ConstantsArray[237][0] = "BASS_ATTRIB_EAXMIX"
$_BASS_ConstantsArray[237][1] = 4
$_BASS_ConstantsArray[238][0] = "BASS_ATTRIB_MUSIC_AMPLIFY"
$_BASS_ConstantsArray[238][1] = 0x100
$_BASS_ConstantsArray[239][0] = "BASS_ATTRIB_MUSIC_PANSEP"
$_BASS_ConstantsArray[239][1] = 0x101
$_BASS_ConstantsArray[240][0] = "BASS_ATTRIB_MUSIC_PSCALER"
$_BASS_ConstantsArray[240][1] = 0x102
$_BASS_ConstantsArray[241][0] = "BASS_ATTRIB_MUSIC_BPM"
$_BASS_ConstantsArray[241][1] = 0x103
$_BASS_ConstantsArray[242][0] = "BASS_ATTRIB_MUSIC_SPEED"
$_BASS_ConstantsArray[242][1] = 0x104
$_BASS_ConstantsArray[243][0] = "BASS_ATTRIB_MUSIC_VOL_GLOBAL"
$_BASS_ConstantsArray[243][1] = 0x105
$_BASS_ConstantsArray[244][0] = "BASS_ATTRIB_MUSIC_VOL_CHAN"
$_BASS_ConstantsArray[244][1] = 0x200
$_BASS_ConstantsArray[245][0] = "BASS_ATTRIB_MUSIC_VOL_INST"
$_BASS_ConstantsArray[245][1] = 0x300
$_BASS_ConstantsArray[246][0] = "BASS_DATA_AVAILABLE"
$_BASS_ConstantsArray[246][1] = 0
$_BASS_ConstantsArray[247][0] = "BASS_DATA_FLOAT"
$_BASS_ConstantsArray[247][1] = 0x40000000
$_BASS_ConstantsArray[248][0] = "BASS_DATA_FFT256"
$_BASS_ConstantsArray[248][1] = 0x80000000
$_BASS_ConstantsArray[249][0] = "BASS_DATA_FFT512"
$_BASS_ConstantsArray[249][1] = 0x80000001
$_BASS_ConstantsArray[250][0] = "BASS_DATA_FFT1024"
$_BASS_ConstantsArray[250][1] = 0x80000002
$_BASS_ConstantsArray[251][0] = "BASS_DATA_FFT2048"
$_BASS_ConstantsArray[251][1] = 0x80000003
$_BASS_ConstantsArray[252][0] = "BASS_DATA_FFT4096"
$_BASS_ConstantsArray[252][1] = 0x80000004
$_BASS_ConstantsArray[253][0] = "BASS_DATA_FFT8192"
$_BASS_ConstantsArray[253][1] = 0x80000005
$_BASS_ConstantsArray[254][0] = "BASS_DATA_FFT_INDIVIDUAL"
$_BASS_ConstantsArray[254][1] = 0x10
$_BASS_ConstantsArray[255][0] = "BASS_DATA_FFT_NOWINDOW"
$_BASS_ConstantsArray[255][1] = 0x20
$_BASS_ConstantsArray[256][0] = "BASS_TAG_ID3"
$_BASS_ConstantsArray[256][1] = 0
$_BASS_ConstantsArray[257][0] = "BASS_TAG_ID3V2"
$_BASS_ConstantsArray[257][1] = 1
$_BASS_ConstantsArray[258][0] = "BASS_TAG_OGG"
$_BASS_ConstantsArray[258][1] = 2
$_BASS_ConstantsArray[259][0] = "BASS_TAG_HTTP"
$_BASS_ConstantsArray[259][1] = 3
$_BASS_ConstantsArray[260][0] = "BASS_TAG_ICY"
$_BASS_ConstantsArray[260][1] = 4
$_BASS_ConstantsArray[261][0] = "BASS_TAG_META"
$_BASS_ConstantsArray[261][1] = 5
$_BASS_ConstantsArray[262][0] = "BASS_TAG_VENDOR"
$_BASS_ConstantsArray[262][1] = 9
$_BASS_ConstantsArray[263][0] = "BASS_TAG_LYRICS3"
$_BASS_ConstantsArray[263][1] = 10
$_BASS_ConstantsArray[264][0] = "BASS_TAG_RIFF_INFO"
$_BASS_ConstantsArray[264][1] = 0x100
$_BASS_ConstantsArray[265][0] = "BASS_TAG_MUSIC_NAME"
$_BASS_ConstantsArray[265][1] = 0x10000
$_BASS_ConstantsArray[266][0] = "BASS_TAG_MUSIC_MESSAGE"
$_BASS_ConstantsArray[266][1] = 0x10001
$_BASS_ConstantsArray[267][0] = "BASS_TAG_MUSIC_INST"
$_BASS_ConstantsArray[267][1] = 0x10100
$_BASS_ConstantsArray[268][0] = "BASS_TAG_MUSIC_SAMPLE"
$_BASS_ConstantsArray[268][1] = 0x10300
$_BASS_ConstantsArray[269][0] = "BASS_POS_BYTE"
$_BASS_ConstantsArray[269][1] = 0
$_BASS_ConstantsArray[270][0] = "BASS_POS_MUSIC_ORDER"
$_BASS_ConstantsArray[270][1] = 1
$_BASS_ConstantsArray[271][0] = "BASS_INPUT_OFF"
$_BASS_ConstantsArray[271][1] = 0x10000
$_BASS_ConstantsArray[272][0] = "BASS_INPUT_ON"
$_BASS_ConstantsArray[272][1] = 0x20000
$_BASS_ConstantsArray[273][0] = "BASS_INPUT_TYPE_MASK"
$_BASS_ConstantsArray[273][1] = 0xFF000000
$_BASS_ConstantsArray[274][0] = "BASS_INPUT_TYPE_UNDEF"
$_BASS_ConstantsArray[274][1] = 0x0
$_BASS_ConstantsArray[275][0] = "BASS_INPUT_TYPE_DIGITAL"
$_BASS_ConstantsArray[275][1] = 0x1000000
$_BASS_ConstantsArray[276][0] = "BASS_INPUT_TYPE_LINE"
$_BASS_ConstantsArray[276][1] = 0x2000000
$_BASS_ConstantsArray[277][0] = "BASS_INPUT_TYPE_MIC"
$_BASS_ConstantsArray[277][1] = 0x3000000
$_BASS_ConstantsArray[278][0] = "BASS_INPUT_TYPE_SYNTH"
$_BASS_ConstantsArray[278][1] = 0x4000000
$_BASS_ConstantsArray[279][0] = "BASS_INPUT_TYPE_CD"
$_BASS_ConstantsArray[279][1] = 0x5000000
$_BASS_ConstantsArray[280][0] = "BASS_INPUT_TYPE_PHONE"
$_BASS_ConstantsArray[280][1] = 0x6000000
$_BASS_ConstantsArray[281][0] = "BASS_INPUT_TYPE_SPEAKER"
$_BASS_ConstantsArray[281][1] = 0x7000000
$_BASS_ConstantsArray[282][0] = "BASS_INPUT_TYPE_WAVE"
$_BASS_ConstantsArray[282][1] = 0x8000000
$_BASS_ConstantsArray[283][0] = "BASS_INPUT_TYPE_AUX"
$_BASS_ConstantsArray[283][1] = 0x9000000
$_BASS_ConstantsArray[284][0] = "BASS_INPUT_TYPE_ANALOG"
$_BASS_ConstantsArray[284][1] = 0xA000000
$_BASS_ConstantsArray[285][0] = "BASS_FX_DX8_CHORUS"
$_BASS_ConstantsArray[285][1] = "BASS_FX_DX8_CHORUS"
$_BASS_ConstantsArray[286][0] = "BASS_FX_DX8_CHORUS_VALUE"
$_BASS_ConstantsArray[286][1] = 0
$_BASS_ConstantsArray[287][0] = "BASS_FX_DX8_COMPRESSOR"
$_BASS_ConstantsArray[287][1] = "BASS_FX_DX8_COMPRESSOR"
$_BASS_ConstantsArray[288][0] = "BASS_FX_DX8_COMPRESSOR_VALUE"
$_BASS_ConstantsArray[288][1] = 1
$_BASS_ConstantsArray[289][0] = "BASS_FX_DX8_DISTORTION"
$_BASS_ConstantsArray[289][1] = "BASS_FX_DX8_DISTORTION"
$_BASS_ConstantsArray[290][0] = "BASS_FX_DX8_DISTORTION_VALUE"
$_BASS_ConstantsArray[290][1] = 2
$_BASS_ConstantsArray[291][0] = "BASS_FX_DX8_ECHO"
$_BASS_ConstantsArray[291][1] = "BASS_FX_DX8_ECHO"
$_BASS_ConstantsArray[292][0] = "BASS_FX_DX8_ECHO_VALUE"
$_BASS_ConstantsArray[292][1] = 3
$_BASS_ConstantsArray[293][0] = "BASS_FX_DX8_FLANGER"
$_BASS_ConstantsArray[293][1] = "BASS_FX_DX8_FLANGER"
$_BASS_ConstantsArray[294][0] = "BASS_FX_DX8_FLANGER_VALUE"
$_BASS_ConstantsArray[294][1] = 4
$_BASS_ConstantsArray[295][0] = "BASS_FX_DX8_GARGLE"
$_BASS_ConstantsArray[295][1] = "BASS_FX_DX8_GARGLE"
$_BASS_ConstantsArray[296][0] = "BASS_FX_DX8_GARGLE_VALUE"
$_BASS_ConstantsArray[296][1] = 5
$_BASS_ConstantsArray[297][0] = "BASS_FX_DX8_I3DL2REVERB"
$_BASS_ConstantsArray[297][1] = "BASS_FX_DX8_I3DL2REVERB"
$_BASS_ConstantsArray[298][0] = "BASS_FX_DX8_I3DL2REVERB_VALUE"
$_BASS_ConstantsArray[298][1] = 6
$_BASS_ConstantsArray[299][0] = "BASS_FX_DX8_PARAMEQ"
$_BASS_ConstantsArray[299][1] = "BASS_FX_DX8_PARAMEQ"
$_BASS_ConstantsArray[300][0] = "BASS_FX_DX8_PARAMEQ_VALUE"
$_BASS_ConstantsArray[300][1] = 7
$_BASS_ConstantsArray[301][0] = "BASS_FX_DX8_REVERB"
$_BASS_ConstantsArray[301][1] = "BASS_FX_DX8_REVERB"
$_BASS_ConstantsArray[302][0] = "BASS_FX_DX8_REVERB_VALUE"
$_BASS_ConstantsArray[302][1] = 8
$_BASS_ConstantsArray[303][0] = "BASS_DX8_PHASE_NEG_180"
$_BASS_ConstantsArray[303][1] = 0
$_BASS_ConstantsArray[304][0] = "BASS_DX8_PHASE_NEG_90"
$_BASS_ConstantsArray[304][1] = 1
$_BASS_ConstantsArray[305][0] = "BASS_DX8_PHASE_ZERO"
$_BASS_ConstantsArray[305][1] = 2
$_BASS_ConstantsArray[306][0] = "BASS_DX8_PHASE_90"
$_BASS_ConstantsArray[306][1] = 3
$_BASS_ConstantsArray[307][0] = "BASS_DX8_PHASE_180"
$_BASS_ConstantsArray[307][1] = 4
